Resize svg path
The preserveAspectRatio attribute indicates how an element with a viewBox providing a given aspect ratio must fit into a viewport with a different aspect ratio. Because the aspect ratio of an SVG image is defined by the viewBox attribute, if this attribute isn't set, the preserveAspectRatio attribute has no effect with one exception, the SVG element includes images inside SVG documents.
It can display raster image files or other SVG files. Its value is made of one or two keywords: A required alignment value and an optional "meet or slice" reference as described below:.
For SVG filter primitive fetches image data from an external source and provides the pixel data as output meaning if the external source is an SVG image, it is rasterized. For element defines a graphics object which can be redrawn at repeated x and y-coordinate intervals "tiled" to cover an area.
Get the latest and greatest from MDN delivered straight to your inbox. Sign in to enjoy the benefits of an MDN account. Last modified: Mar 18,by MDN contributors. Related Topics. A recommended approach for defining a platform-independent custom cursor is to create a PNG image and define a cursor element that references the PNG image and identifies the exact position within the image which is the pointer position i.
This is similar to what is known from image editing software when blending two layers. The mode is defined by the mode attribute.
It allows operations like brightness adjustment, contrast adjustment, color balance or thresholding. Additionally, a component-wise arithmetic operation with the result clamped between [ A convolution combines pixels in the input image with neighboring pixels to produce a resulting image. A wide variety of imaging operations can be achieved through convolutions, including blurring, edge detection, sharpening, embossing and beveling.
The resulting image, which is an RGBA opaque image, depends on the light color, light position and surface geometry of the input bump map. It's usefulness lies especially in fattening or thinning effects. The input image as a whole is offset by the values specified in the dx and dy attributes. The resulting image is an RGBA image based on the light color. The lighting calculation follows the standard specular component of the Phong lighting model.
The resulting image depends on the light color, light position and surface geometry of the input bump map. The result of the lighting calculation is added. The filter primitive assumes that the viewer is at infinity in the z direction. It allows the synthesis of artificial textures like clouds or marble. The resulting image will fill the entire filter primitive subregion.
It only takes a minute to sign up. I have a simple SVG path with a stroke that I want to responsively resize with the browser window. The problem is that when my paths aspect ratio is changed, the stroke is distorted. Updated demo. Sign up to join this community. The best answers are voted up and rise to the top. Home Questions Tags Users Unanswered. Asked 3 years, 11 months ago. Active 3 months ago. Viewed 7k times.
Can I create a responsive SVG path without stretching or distorting the stroke? Cai Cai So you want the space around the white to be the same on the sides as with the top and bottom? As a percentage, I assume?
Yes, I don't want the stroke width being distorted. Active Oldest Votes. Zach Saucier Zach Saucier Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown. The Overflow Blog. Socializing with co-workers while social distancing. Featured on Meta. Community and Moderator guidelines for escalating issues via new response….Now we're ready to start distorting our beautiful images.
With this helper, you can assign properties to a complete set of elements. Actually, that's its only purpose. An example:. All following transformations are summed up in an element's transform attribute. Transformations can be chained simply by concatenating them, separated by whitespace.
It may be necessary to move an element around, even though you can position it with the according attributes.
For this purpose, the translate transformation stands ready. Rotating an element is quite a common task. Use the rotate transformation for this:. This example shows a square that is rotated by 45 degrees. The value for rotate is given in degrees. Transformations can be concatenated easily just by separating them with spaces. For example, translate and rotate are common used transformations. This example shows again the small square shown above that this time is also rotated by 45 degrees.
To make a rhombus out of our rectangle, the skewX and skewY transformations are available. Each one takes an angle that determines how far the element will be skewed. It takes two numbers, the first being the x scale factor and the second being the y scale factor.
If the second number is omitted, it is assumed to be equal to the first. All the above transformations can be expressed by a 2x3 transformation matrix. To combine several transformations, one can set the resulting matrix directly with the matrix a, b, c, d, e, f transformation which maps coordinates from a previous coordinate system into a new coordinate system by. See a concrete example on the SVG transform documentation. Detailed information about this property can be found in the SVG Recommendation.
When using transformations you establish a new coordinate system inside the element the transformations apply to. That means, the units you specify for the element and its children might not follow the pixel mapping, but are also distorted, skewed, translated and scaled according to the transformation.
The resulting rectangular in the above example will be xpx. The more intriguing effects arise, when you rely on attributes like userSpaceOnUse and the such. This way you can also simply create new coordinate systems by utilizing the viewBoxwidth and height of the inner svg element.
The example above has basically the same effect as the one above, namely that the rect will be twice as large as specified. Get the latest and greatest from MDN delivered straight to your inbox. Sign in to enjoy the benefits of an MDN account.Easily connect your databases and create powerful visualizations and interactive dashboards in minutes.
We've launched a new website to help you understand the data principles you need to get answers today. Scalable Vector Graphics, or SVGis a markup language that describes and generates two-dimensional vector graphics, primarily for the web and viewed on modern browsers. When developing with SVG, it can often be difficult to scale SVG objects when the containing frame or even the entire browser window changes size.
Think of it this way: Images have specific dimensions width and height and thus when a browser displays them or is asked to resize them, it can just automatically adjust the number of pixels in either the x or y axis.Gimp Tutorial: Importing and resizing paths (Vector Art 4)
Your computer then recalculates which pixels along those axes should be which colors to best represent that now resized image, discarding the least important pixels in the process. To begin down the road to dynamically resizing SVGs, we need to understand two basic attributes: viewBox and preserveAspectRatio. The viewBox attribute is an essential component to SVG that actually makes them scalable. It defines the aspect ratio, the inner scaling of object lengths and coordinates, and the axis coordinates x and y for where the SVG should originate.
Due to this relationship, preserveAspectRatio requires that the viewBox attribute also be set to function. This forces uniform scaling for both the x and yaligning the midpoint of the SVG object with the midpoint of the container element. With an understanding of how SVG scaling operates to some degree, we can look at how to scale an SVG chart from a dynamic library like d3. To accomplish these goals, we create a basic div with the class svg-container and the id container in our HTML:.
The dark mode beta is finally here. Change your preferences any time. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. I am using an SVG as a mask for an image and I'm trying to resize it. Just remains the same size. Firts, when you set the width and height attributes toit makes the svg px high and wide.
Learn more. How to resize SVG clip-path? Ask Question. Asked 4 years, 4 months ago. Active 4 years, 4 months ago. Viewed 8k times. Active Oldest Votes. Yes this works! Is that possible? Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password.
Post as a guest Name. Email Required, but never shown.Learn Development at Frontend Masters. The following is a guest post by Amelia Bellamy-Royds. Here, she shares an epic guide to scaling SVG, covering all the ways you might want to do that.
This year, you are going to start using SVG in your web designs. You create a fabulous header logo in Inkscape and you copy and paste the SVG code it spits out into your WordPress header file. Until you open up your web page in test browsers and discover that some leave huge blocks of whitespace above and below the image, while others crop it off too short. So, scaling SVG should be easy, right?
SVG looks great at any scale, but it can scale in so many different ways that getting it to behave just the way you want can be confusing for SVG beginners. The image file describes how the browser should color in a grid that is a certain number of pixels wide and a certain number of pixels tall. An important side effect is that raster images have a clearly defined aspect ratio : the ratio of width to height. You can force the browser to draw a raster image at a different size than its intrinsic height and width, but if you force it to a different aspect ratio, things will get distorted.
For this reason, since the early days of the web there has been support for auto scaling on images: you set the height or the width, and the browser adjusts the other dimension so that the aspect ratio stays constant. The following example uses inline SVG, adjusting the dimensions of the element dotted linewithout ever altering the size of the drawn graphic:.
Why does it behave this way? SVG is a document. Same with SVG. By default, it will be drawn at the size specified in the code, regardless of the size of the canvas.
What happens if you set the height or width or both to auto for these SVGs? The default size for HTML replaced elements will be used: px wide, px tall. Below, I describe the code you need to get the scale you want for the most common situations:. Other images scale because the browser knows the height, width, and aspect ratio of the image, and it adjusts everything together.
Giving SVG these properties is the first step to getting it to scale. However, scaling SVG goes beyond what is possible with other images. A first glance at the SVG specifications would suggest that the height and width attributes on the top-level svg element will implicitly set an aspect ratio and therefore make SVG scale like other images.
So forget height and width.
What you want is to set an aspect ratio for the image, and have the drawing scale to fit. You want a viewBox. The SVG viewBox is a whole lot of magic rolled up in one little attribute. The viewBox does many things:. Its value is a list of four numbers, separated by whitespace or commas: x, y, width, height. Even if your SVG code uses other units, such as inches or centimeters, these will also be scaled to match the overall scale created by the viewBox. The x and y numbers specify the coordinate, in the scaled viewBox coordinate system, to use for the top left corner of the SVG viewport.
Instead, the scale will be adjusted in order to preserve the aspect ratio defined in the code. The viewBox attribute has a sidekick, preserveAspectRatio. It has no effect unless a viewBox exists to define the aspect ratio of the image. Most of the time, the default behavior works pretty well: the image is scaled until it just fits both the height and width, and it is centered within any extra space.Nomadic cattle rustler and inventor of the electric lasso. Company Website Follow me on twitter Contact me for frontend answers.
I am available for work right now, if you are interested then email me directly. Following on from my last two posts, Perpendicular Bisectors of a Triangle With d3. You can change the current triangle effects by changing the radio buttons at the top. You can also drag and drop the triangle vertices by dragging the red circles at each triangle endpoint or vertex. This led to an interesting problem, which was how to how to maintain the current state or coordinates of all the shapes when the user selects a new effect from the radio buttons.
Another, more challening problem was to make sure that everything resized to the current ratio or scale if the browser window is resized. If you go to this url and resize the browser, you can see that everything re-renders nicely to scale. This does not happen out of the box. You need to code for this eventuality. The render function as you might expect, creates the svg document and renders all the shapes onto their specific coordinates as I outlined in the previous blog posts here and here.
I use this function to both initially draw the shapes and also as the function that is attached to the resize event. Below is the end of the render function that creates a hash that will keep track of the current state of the document or the coordinates of the all the shapes at any given time. Lines 1 to 3 create a the hash and assign the xScale and yScale d3 scale objects that allow you to deal with a finer granuated scale than pixels.
The x and y axis in the documment were created using these scale objects and you can think in terms of placing these objects at coordinates on these scales, e. Lines 6 to 29 assign properties to this area hash such as the vertices of the triangle that will be used to read and write to when drawing the shapes. I pass this structure into most functions.
Line 31 uses the lesser known partial application properties of the bind function to create a new version of the render function. This partial function when called, will always be called with the area hash as an argument, that contains all the information we need to reconstruct the document. Line 33 adds this function to the hash, we will use this to remove the event listener each time it is called or else there will be a memory leak. LIne 35 creates an event listener for the resize event and assigns the new version of render to this event.
The beginning of the render function below uses the new es6 default paramaters feature to allow render to be called with no arguments or called from the resize event with an argument. If it is called in response to a resize event then there will be a state argument. Lines 2 to 5 remove the event listener each time it is called.
Everytime render is called, I create new xScale and yScale objects that reflect the current window size on line 15 - 21 below:. If we have a state hash then the invert method of the scale objects is used to get the value in pixels before using the scale to recreate the new x and y coordinates that are in scale with the new browser dimensions. I also use partial application when adding the drag and drop event to the red circles at the vertices of the triangle on line 22 of the below:.
After all this, I take great pleasure in resizing the window and watching everything beautifully scale.