Variant human 5e feats
Feats in 5th Edition have become more sparse. So not only are feats given more rarely, but they are given at a cost. Compounding this issue is that certain feats may be necessary for a player to realize their character concept. If you want to play a spartan, sailor, or medic, you should be able to do it without being a Human. However, Variant Human is the only race which allows a player to realize these character concepts at Level 1.
Variant Human is just better than base Human. Since you can select where to place your remaining ASIs, you can achieve most of the ability scores you want for your character concept, while gaining a skill proficiency and a feat.
Locking player agency behind a level requirement is the way of bygone editions. Players should not have to choose between mechanics and style. The rules should enable them to have fun in the way they intended. Giving everyone a Level 1 feat opens the world of character concepts to other races. Like Like. It preserves the flavor of human and levels the playing field.
Like Liked by 1 person. We have also changed a lot of other rules that try to provide a more balanced approach in the game like some of your other articles focus on.
One specific change is to balance Dex. Otherwise Str becomes a dump stat and with finesse there is little reason to build a Str based character. What is your groups reasoning for using Wisdom as the ability modifier for this? I could see a logical link between Perception and initiative — after all, Perception already determines surprise, which is kind of conceptually like rolling really bad on initiative.
I like this idea because it encourages people to use the racial feats. Those are often put by the wayside, but getting a free racial feat can help round out a PC not only as an adventurer, but as a powerful member of their race. You are commenting using your WordPress.
You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account.You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom Insight check contested by your Charisma Deception check allows a listener to determine that the effect is faked. Charger official When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature.
Defensive Duelist official Prerequisite: Dexterity 13 or higher When you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your armorclass AC for that attack, potentially causing the attack to miss you.
Elemental Adept official Prerequisite: The ability to cast at least one spell When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder. Spells you cast ignore resistance to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2.
You can select this feat multiple times. Each time you do so, you must choose a different damage type. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
Human, Variant (5e Race Variant)
Healer official You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. Heavy Armor Master official Prerequisite: Proficiency with heavy armor You can use your armor to deflect strikes that would kill others. Inspiring Leader official Prerequisite: Charisma 13 or higher You can spend 10 minutes inspiring your companions, shoring up their resolve to fight.
When you do so, choose up to six friendly creatures which can include yourself within 30 feet of you who can see or hear you and who can understand you. Keen Mind official You have a mind that can track time, direction, and detail with uncanny precision. Lucky official You have inexplicable luck that seems to kick in at just the right moment. You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d You can choose to spend one of your luck points after you roll the die, but before the outcome is determined.
You choose which of the d20s is used for the attack roll, ability check, or saving throw.The human race as it is presented in the system reference document is often considered underpowered, while the variant human presented in the player's manual is considered too strong, as feats seem to be intended to be used from 4th level onwards, and making a feat available at 1st level makes that human variant too powerful at lower levels.
This is an attempt to bring the human race to a power level comparable to other first-party races, without making them too weak like the standard human or too strong like the variant in the player's manual.
It's hard to make generalizations about humans, but your human character has these traits. Ability Score Increase. Two different ability scores of your choice each increase by 1. Humans reach adulthood in their late teens and live less than a century. Humans tend toward no particular alignment.
The best and the worst are found among them. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Your base walking speed is 30 feet. Miscellaneous Experience. You gain two skill proficiencies of your choice and one tool proficiency of your choice. Prodigious Talent. Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it.
The skill you choose can't benefit from another feature, such as Expertise, that doubles your proficiency bonus. You can speak, read, and write Common and two other languages of your choice. Jump to: navigationsearch.
This material is published under the OGL Human Variant [ edit ] The human race as it is presented in the system reference document is often considered underpowered, while the variant human presented in the player's manual is considered too strong, as feats seem to be intended to be used from 4th level onwards, and making a feat available at 1st level makes that human variant too powerful at lower levels.
It is covered by the Open Game License v1. To distinguish it, these items will have this notice. It is our intent to work within this license in good faith. Views Page Discussion Edit History. Personal tools Talk Contributions Create account Log in. Home of user-generated, homebrew pages! This material is published under the OGL.In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons.
Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that's why they build their mighty empires on the foundation of conquest and trade.
Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds. Humans tend toward no particular alignment. The best and the worst are found among them. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium. You can speak, read, and write Common and one extra language of your choice.
Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
Two different ability scores of your choice increase by 1. You gain one Feat of your choice. Your Wisdom score increases by 2, and your Constitution score increases by 1. You can see in dim light within 60ft. You can't discern colors in darkness, only shades of grey. Whenever you make a Wisdom Perception or a Wisdom Survival check, you can roll a d4 and add the number rolled to the total ability check.Handbooker Helper: Perception vs. Investigation
You can cast the Hunter's Mark spell with this trait. Starting at 3rd level, you can also cast the Locate Object spell with it.
Once you cast either spell with this trait, you can't cast that spell again until you finish a Long Rest. Wisdom is your Spellcasting Ability for these spells.
If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Finding Spells table are added to the spell list of your Spellcasting class. Your Wisdom score increases by 2, and one other Ability Score of your choice increases by 1. Whenever you make a Wisdom Animal Handling or a Intelligence Nature check, you can roll a d4 and add the number rolled to the total ability check.
You can cast the Animal Friendship spell and the Speak With Animals with this trait, requiring no material components. Starting at 3rd level, you can target a Beast or a Monstrosity when you cast Animal Friendship or Speak With Animalsprovided that the creature's intelligence is 3 or lower.
If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Handling Spells table are added to the spell list of your Spellcasting class. Your Intelligence score increases by 2, and one other Ability Score of your choice increases by 1. Whenever you make an Intelligence Arcana or an Ability Check involving Artisan's Tools, you can roll a d4 and add the number rolled to the total ability check.
You learn the Mending cantrip. You can also cast the Magic Weapon spell with this trait. When you do so, the spell lasts for 1 hour and doesn't require concentration. Once you cast this spell with this trait, you can't cast that spell again until you finish a Long Rest. Intelligence is your Spellcasting Ability for these spells.
If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Making Spells table are added to the spell list of your Spellcasting class. Your Dexterity score increases by 2, and one other Ability Score of your choice increases by 1. Whenever you make an Dexterity Acrobatics or an Ability Check involving operating or maintaining a Land Vehicle, you can roll a d4 and add the number rolled to the total ability check. You can cast the Misty Step spell with this trait.They are disagreeable and fierce and lead other races to view them with contempt.
They are famous for their ambition and diversity. Humans, although lack many specializations that they can excel in many areas. They are the achievers, innovators, and pioneers of the worlds. Their capacity to expand and endure makes them the dominant race. They are short-lived in comparison to elves, dragons, and dwarves. Maybe because of their shorter lives they try to achieve as much as they can in the years they have.
The other reason may be that they feel they have something to prove to other races. And, because of this, they built their huge empires on the basis of conquest as well as trade. Just like humans mix with each other, they also mingle with the members of other races.
Humans might not be close to many but the get along with almost everyone. They serve as diplomats, ambassadors, merchants, magistrates, and functionaries of all kinds. We just published orc 5e race article have a look at that article.
The origin of humanity is unknown.
There is also a confusing thing, and that is, while humans truly are native to Toril, they also have been found on other worlds as well. Mulani is such an example of this. Regardless of their precise origins, 5e humans are undeniably successful. Human is one of the most dominant races of Toril. Maybe because of their strength they are eternally fractured and divided race. Humans have so much variety than the other races. Despite that, they have no typical names. Such examples are Elvish or Dwarvish.
Physical characteristic and material culture of humans can change wildly from region to region. In the Forgotten Realms, the architecture, clothing, music, literature, and cuisine are different in northwestern lands of the Silver Marches than in distant Turmish to the east.
Physical characteristics of human vary according to the ancient migrations of the earliest humans. No matter which worlds your human is in, these groups and the typical names of their members can be used as inspiration. Have a look at this dnd 5e half elf and stats etc.
Calishites have dusky brown skin, eye, and hair.
Should Everyone Get a Feat at Level 1?
They are shorter and slighter than other humans. Chondathans have brown hair that ranges from almost blond to almost back. They are slender and tawny-skinned folk. Most of them are tall and have green eyes. These traits are not universal. Their height and build are moderate. Skin hues range from tawny to fair. Their color of eyes varies widely but the brown is most common.It will be god tier.
Gascogne would've had two turrets like Richelieu and Jean Bart but with one facing forward and one facing aft. The armor is rather weak already, why make it worse by showing more broadside to have the aft turret shoot. It's Graf Spee all over again. Why loose the flavor and strenght of the full frontal turrets. I don't know if the Jean Bart offers something sufficiently different or special to sell it while having the ship's class in the tech tree.
But there's the Prinz Eugen, so t could happen. Weaknesses would be it's lacking long range AA, low number of secondaries, and, despite supercharges, still sporting just 8 15 inch guns at T8.
Guessing that she will also get a radar consumable due to being the last Battleship ever built (Jean Bart really doesn't count). For this reason, sources which quote HMS Vanguard as having gun ranges in excess of 32,000 yards (29,260 m) are somewhat misleading, as such a range would have required the use of super charges, which she never carried. She was a Franken-ship made from spare hull and guns, although she was built I think her strange construction could easily lend to creative balancing.
Honestly I think there would be a lot of hate for releasing Vanguard at tier 8 price tag and she didn't feel good to play. We dont need a tier 8 Krazny Krym. Maryland got more AA.
West Virginia got more AA, enhanced radar, thicker decks, better torpedo defenses, and so forth. In effect, she was a new ship built atop the old. With the right tweaks, such as more accurate guns and possibly radar, she would make a decent tier 8 premium. The low speed would be a major downside, but she would be very strong in other areas. I don't know if it will happen considering Alabama is coming and the number of US premiums already live.
Something that can repair other ships as well. Yeah, we're getting the USS Alabama, but I'm fairly sure that was pretty much put down as SoonTM, and is something we can only just wait for at this point. In the mean time I'd be rather content with a Tier VIII Premium Destroyer, or Cruiser. The Russians have the amazing Admiral Kutuzov, which is just all sorts of crazy good.
The Japanese have the IJN Printing Press, other wise known as the Atago. Germany has the ever reliable Tirpitz and the somewhat meh Prinz Eugen's. And then you have good ol' 'Pan-asia', with the ever so redundant Lo Yang. That's atleast three different nation trees that got added to the game, and then received Tier VIII Premiums. The moment a US Tier VIII Premium anything goes on sale, it's gonna get bought up hella quickly. Tier VIII is pretty much straight up the 'sweet spot' in this game, premiums at this tier make by far the most money, the experiance gain is nothing short of superb, and of course, since Tier VIII is generally the highest tier you'll get Premiums at, these ships become amazing Captain trainers.
Not just that, Tier VIII just in general excels at ranked. WG obviously knows about the Tier VIII hotspot, because they keep releasing Premium ships at this tier. What I don't understand is why it's taking so long for the US Navy, a faction that has been in the game since day one, to get its first Tier VIII Premium.
Yukikaze is a possible Tier 8 now that Kagero is downtiered. BBs: With the Russian BB line coming (.
But then, we thought that about Warspite. Also will be hilariously trollish if Novorossiysk is sold as a Russian premium before an Italian premium happens.
Probably another 30 Russian ships total next year. Russian carrier line and second Russian cruiser line. As well as some 1980s designed Russian tier 6 premium cruiser.Reisenbach Foundation in 2016, receiving the Distinguished Citizen Award.
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